

DATA STUFF

VERBS
Dummy_Verb1 S
Dummy_Verb2 1
Dummy_Verb3 2
Dummy_Verb4 3
Dummy_Verb5 4
END_VERBS


INTRODUCTION

Welcome to Paranoia!

YOUR MISSION:
  It is the era of 2467.  You are a Troubleshooter clone unit on a secret
  assignment on GDH7-beta.  You have specially selected to single handedly
  wipe out a den of traitorous Christmas activity.  Your mission is to go to
  Goods Distribution Hall 7-beta and assess any Christmas activity you find
  there.  You are to infiltrate these Christmas celebrants, locate their
  ringleader, an unknown master retailer, and bring him back for execution
  and trial.

HOW TO PLAY:
  Just press <RETURN> until you are asked to make a choice.
  Select '1' or '2' or whatever for your choice, then press <RETURN>.
  You may select 'S' at any time to get a display of your status.
  Always choose the least dangerous option.  Continue doing this until you win.
  At times you will use a skill or engage in combat and and will be informed of
  the outcome.  These sections will be self explanatory.

HOW TO DIE:
  As Philo-R-DMD you will die at times during the adventure.
  When this happens you will be given an new clone at a particular location.
  The new Philo-R will usually have to retrace some of the old Philo-R's path;
  hopefully he won't make the same mistake as his predecessor.

HOW TO WIN:
  Simply complete the mission before you expend all six clones.
  If you make it, congratulations, you win.
  If not, you lose and must try again.

END_INTRODUCTION

STARTING_ROOM 58

ROOM 58
Security Cells
POINTS 100 (* Also maximum points for game *)
END_ROOM

ROOM_DESCR 58

You wake up face down on the red and pink checked E-Z-Kleen linoleum floor.
You recognise the pattern, it's the type preferred in the internal security
briefing cells.  When you finally look around you, you see that you are alone
in a large mission briefing room.

  1 - Examine room
END_ROOM_DESCR

ROOM 2
Security Cells
END_ROOM

ROOM_DESCR 2

"Greetings," says the kindly Internal Security self incrimination expert who
meets you at the door, "How are we doing today?"  He offers you a doughnut
and coffee and asks what brings you here.  This doesn't seem so bad, so you
tell him that you have come to confess some possible security lapses.  He
smiles knowingly, deftly catching your coffee as you slump to the floor.
"Nothing to be alarmed about; it's just the truth serum," he says,
dragging you back into a discussion room.

The next five hours are a dim haze, but you can recall snatches of conversation
about your secret society, your mutant power, and your somewhat paranoid
distrust of The Computer.  This should explain why you are hogtied and moving
slowly down the conveyer belt towards the meat processing unit in Food
Services.

  1 - Continue with game
END_ROOM_DESCR


ROOM 3
At Computer Terminal
END_ROOM

ROOM_DESCR 3

You walk to the nearest Computer terminal and request more information about
Christmas.  The Computer says, "That is an A-1 ULTRAVIOLET ONLY IMMEDIATE
TERMINATION classified topic.  What is your clearance please, Troubleshooter?"

  1 - You give your correct clearance
  2 - You lie and claim Ultraviolet clearance
END_ROOM_DESCR


ROOM 4
At Computer Terminal
END_ROOM

ROOM_DESCR 4

"That is classified information, Troubleshooter, thank you for your inquiry.
 Please report to an Internal Security self incrimination station as soon as
 possible."

  1 - Continue with game
END_ROOM_DESCR


ROOM 5
At Computer Terminal
END_ROOM

ROOM_DESCR 5

The computer says, "Troubleshooter, you are not wearing the correct colour
uniform.  You must put on an Ultraviolet uniform immediately.  I have seen to
your needs and ordered one already; it will be here shortly.  Please wait with
your back to the wall until it arrives."  In less than a minute an infrared
arrives carrying a white bundle.  He asks you to sign for it, then hands it to
you and stands back, well outside of a fragmentation grenade's blast radius.

  1 - You open the package and put on the uniform
  2 - You finally come to your senses and run for it
END_ROOM_DESCR


ROOM 6
At Computer Terminal
END_ROOM

ROOM_DESCR 6

The uniform definitely makes you look snappy and pert.  It really looks
impressive, and even has the new lopsided lapel fashion that you admire so
much.  What's more, citizens of all ranks come to obsequious attention as you
walk past.  This isn't so bad being an Ultraviolet.  You could probably come
to like it, given time.

The beeping computer terminal interrupts your musings.

  1 - Continue with game
END_ROOM_DESCR


ROOM 7
In Corridor
END_ROOM

ROOM_DESCR 7

The corridor lights dim and are replaced by red battle lamps as the Security
Breach alarms howl all around you.  You run headlong down the corridor and
desperately windmill around a corner, only to collide with a squad of 12 Blue
clearance Vulture squadron soldiers.  "Stop, Slime Face," shouts the
commander, "or there won't be enough of you left for a tissue sample."
"All right, soldiers, stuff the greasy traitor into the uniform," he orders,
waving the business end of his blue laser scant inches from your nose.
With his other hand he shakes open a white bundle to reveal a pristine new
Ultraviolet citizen's uniform.

One of the Vulture squadron Troubleshooters grabs you by the neck in the
exotic and very painful Vulture Clamp(tm) death grip (you saw a special about
it on the Teela O'Malley show), while the rest tear off your clothes and
force you into the Ultraviolet uniform.  The moment you are dressed they step
clear and stand at attention.

"Thank you for your cooperation, sir," says the steely eyed leader of the
Vulture Squad.  "We will be going about our business now."  With perfect
timing the Vultures wheel smartly and goosestep down the corridor.
Special Note: don't make the mistake of assuming that your skills have
improved any because of the uniform; you're only a Red Troubleshooter
traitorously posing as an Ultraviolet, and don't you forget it!

Suddenly, a computer terminal comes to life beside you.

  1 - Continue with game
END_ROOM_DESCR


ROOM 8
At Computer Terminal
END_ROOM

ROOM_DESCR 8

"Now, about your question, citizen.  Christmas was an old world marketing ploy
to induce lower clearance citizens to purchase vast quantities of goods, thus
accumulation a large amount of credit under the control of a single class of
citizen known as Retailers.  The strategy used is to imply that all good
citizens give gifts during Christmas, thus if one wishes to be a valuable
member of society one must also give gifts during Christmas.  More valuable
gifts make one a more valuable member, and thus did the Retailers come to
control a disproportionate amount of the currency.  In this way Christmas
eventually caused the collapse of the old world.  Understandably, Christmas
has been declared a treasonable practice in Alpha Complex.
Thank you for your inquiry."

You continue on your way to GDH7-beta.

  1 - Continue with game
END_ROOM_DESCR


ROOM 9
Near Station
END_ROOM

ROOM_DESCR 9

As you walk toward the tubecar that will take you to GDH7-beta, you pass one
of the bright blue and orange Internal Security self incrimination stations.
Inside, you can see an IS agent cheerfully greet an infrared citizen and then
lead him at gunpoint into one of the rubber lined discussion rooms.

  1 - You decide to stop here and chat, as ordered by The Computer
  2 - You just continue blithely on past
END_ROOM_DESCR


ROOM 10
Tubecar Station
END_ROOM

ROOM_DESCR 10

You stroll briskly down the corridor, up a ladder, across an unrailed catwalk,
under a perilously swinging blast door in urgent need of repair, and into
tubecar grand central.  This is the bustling hub of Alpha Complex tubecar
transportation.  Before you spreads a spaghetti maze of magnalift tube tracks
and linear accelerators.  You bravely study the specially enhanced 3-D tube
route map; you wouldn't be the first Troubleshooter to take a fast tube ride
to nowhere.

  1 - You decide to ask The Computer about Christmas using a nearby terminal
  2 - You think you have the route worked out, so you'll board a tube train
END_ROOM_DESCR



ROOM 11
Security Cells
END_ROOM

ROOM_DESCR 11

The printing on the folder says "Experimental Self Briefing."
You open it and begin to read the following:
Step 1: Compel the briefing subject to attend the briefing.
        Note: See Experimental Briefing Sub Form Indigo-WY-2,
        'Experimental Self Briefing Subject Acquisition Through The Use Of
         Neurotoxin Room Foggers.'
Step 2: Inform the briefing subject that the briefing has begun.
        ATTENTION: THE BRIEFING HAS BEGUN.
Step 3: Present the briefing material to the briefing subject.
        GREETINGS TROUBLESHOOTER.
        YOU HAVE BEEN SPECIALLY SELECTED TO SINGLEHANDEDLY
        WIPE OUT A DEN OF TRAITOROUS CHRISTMAS ACTIVITY.  YOUR MISSION IS TO
        GO TO GOODS DISTRIBUTION HALL 7-BETA AND ASSESS ANY CHRISTMAS ACTIVITY
        YOU FIND THERE.  YOU ARE TO INFILTRATE THESE CHRISTMAS CELEBRANTS,
        LOCATE THEIR RINGLEADER, AN UNKNOWN MASTER RETAILER, AND BRING HIM
        BACK FOR EXECUTION AND TRIAL.  THANK YOU.  THE COMPUTER IS YOUR FRIEND.
Step 4: Sign the briefing subject's briefing release form to indicate that
        the briefing subject has completed the briefing.
        ATTENTION: PLEASE SIGN YOUR BRIEFING RELEASE FORM.
Step 5: Terminate the briefing
        ATTENTION: THE BRIEFING IS TERMINATED.

You walk to the door and hold your signed briefing release form up to the
plexiglass window.  A guard scrutinises it for a moment and then slides back
the megabolts holding the door shut.  You are now free to continue the
mission.

  1 - You wish to ask The Computer for more information about Christmas
  2 - You have decided to go directly to Goods Distribution Hall 7-beta
END_ROOM_DESCR


ROOM 12
Security Cells
END_ROOM

ROOM_DESCR 12

You walk up to the door and push the button labelled "push to exit."
Within seconds a surly looking guard shoves his face into the small plexiglass
window.  You can see his mouth forming words but you can't hear any of them.
You just stare at him blankly  for a few moments until he points down to a
speaker on your side of the door.  When you put your ear to it you can barely
hear him say, "Let's see your briefing release form, bud.  You aren't
getting out of here without it."

  1 - You sit down at the table and read the Orange packet
  2 - You stare around the room some more
END_ROOM_DESCR


ROOM 13
In Tubecar
END_ROOM

ROOM_DESCR 13

You step into the shiny plasteel tubecar, wondering why the shape has always
reminded you of bullets.  The car shoots forward the instant your feet touch
the slippery gray floor, pinning you immobile against the back wall as the
tubecar careens toward GDH7-beta.  Your only solace is the knowledge that it
could be worse, much worse.

Before too long the car comes to a stop.  You can see signs for GDH7-beta
through the window.  With a little practice you discover that you can crawl
to the door and pull open the latch.

  1 - Continue with game
END_ROOM_DESCR


ROOM 14
Goods Centre 7-beta
END_ROOM

ROOM_DESCR 14

You manage to pull yourself out of the tubecar and look around.  Before you is
one of the most confusing things you have ever seen, a hallway that is
simultaneously both red and green clearance.  If this is the result of
Christmas then it's easy to see the evils inherent in its practice.
You are in the heart of a large goods distribution centre.  You can see all
about you evidence of traitorous secret society Christmas celebration; rubber
faced robots whiz back and forth selling toys to holiday shoppers, simul-plast
wreaths hang from every light fixture, while ahead in the shadows is a citizen
wearing a huge red synthetic flower.

  1 - Continue with game
END_ROOM_DESCR


ROOM 15
Goods Centre 7-beta
END_ROOM

ROOM_DESCR 15

You are set upon by a runty robot with a queer looking face and two pointy
rubber ears poking from beneath a tattered cap.  "Hey mister," it says,
"you done all your last minute Christmas shopping?  I got some real neat junk
here.  You don't wanna miss the big day tommorrow, if you know what I mean."
The robot opens its bag to show you a pile of shoddy Troubleshooter dolls.  It
reaches in and pulls out one of them.  "Look, these Action Troubleshooter(tm)
dolls are the neatest thing.  This one's got moveable arms and when you
squeeze him, his little rifle squirts realistic looking napalm.  It's only
50 credits.  Oh yeah, Merry Christmas."

  1 - You decide to buy the doll.
  2 - You shoot the robot.
  3 - You ignore the robot and keep searching the hall.
END_ROOM_DESCR


ROOM 16
Goods Centre 7-beta
END_ROOM

ROOM_DESCR 16

The doll is a good buy for fifty credits; it will make a fine Christmas present
for one of your friends.  After the sale the robot rolls away.  You can use
the doll later in combat.  It works just like a cone rifle firing napalm,
except that occasionally it will explode and blow the user to smithereens.
But don't let that stop you.

  1 - Continue with game
END_ROOM_DESCR


ROOM 17
Goods Centre 7-beta
END_ROOM

ROOM_DESCR 17

You whip out your laser and shoot the robot, but not before it squeezes the
toy at you.  The squeeze toy has the same effect as a cone rifle firing napalm,
and the elfbot's armour has no effect against your laser.

  1 - Continue with game
END_ROOM_DESCR


ROOM 18
Goods Centre 7-beta
END_ROOM

ROOM_DESCR 18

You walk to the centre of the hall, ogling like an infrared fresh from the
clone vats.  Towering before you is the most unearthly thing you have ever
seen, a green multi armed mutant horror hulking 15 feet above your head.
Its skeletal body is draped with hundreds of metallic strips (probably to
negate the effects of some insidious mutant power), and the entire hideous
creature is wrapped in a thousand blinking hazard lights.  It's times like
this when you wish you'd had some training for this job.  Luckily the
creature doesn't take notice of you but stands unmoving, as though waiting for
a summons from its dark lord, the Master Retailer.

WHAM, suddenly you are struck from behind.

  1 - Continue with game
END_ROOM_DESCR


ROOM 19
Goods Centre 7-beta
END_ROOM

ROOM_DESCR 19

Quickly you regain your balance, whirl and fire your laser into the Ultraviolet
citizen behind you.  For a moment your heart leaps to your throat, then you
realise that he is indeed dead and you will be the only one filing a report on
this incident.  Besides, he was participating in this traitorous Christmas
shopping, as is evident from the rain of shoddy toys falling all around you.

Another valorous deed done in the service of The Computer!

  1 - You search the body, keeping an eye open for Internal Security
  2 - You run away like the cowardly dog you are
END_ROOM_DESCR


ROOM 20
Goods Centre 7-beta
END_ROOM

ROOM_DESCR 20

Oh no! you can't keep your balance.  You're falling, falling head first into
the Christmas beast's gaping maw.  It's a valiant struggle; you think you are
gone when its poisonous needles dig into your flesh, but with a heroic effort
you jerk a string of lights free and jam the live wires into the creature's
spine.  The Christmas beast topples to the ground and begins to burn, filling
the area with a thick acrid smoke.  It takes only a moment to compose yourself,
and then you are ready to continue your search for the Master Retailer.

  1 - Continue with game
END_ROOM_DESCR


ROOM 21
Goods Centre 7-beta
END_ROOM

ROOM_DESCR 21

You have been wasting the leading citizens of Alpha Complex at a prodigious
rate.  This has not gone unnoticed by the Internal Security squad at GDH7-beta.
Suddenly, a net of laser beams spear out of the gloomy corners of the hall,
chopping you into teeny, weeny bite size pieces.

  1 - Continue with game
END_ROOM_DESCR


ROOM 22
Goods Centre 7-beta
END_ROOM

ROOM_DESCR 22

You are searching Goods Distribution Hall 7-beta.

  1 - Continue with game
END_ROOM_DESCR


ROOM 23
Near Terminal
END_ROOM

ROOM_DESCR 23

You go to the nearest computer terminal and declare yourself a mutant.
"A mutant, he's a mutant," yells a previously unnoticed infrared who had
been looking over your shoulder.  You easily gun him down, but not before a
dozen more citizens take notice and aim their weapons at you.

  1 - You tell them that it was really only a bad joke
  2 - You want to fight it out, one against twelve
END_ROOM_DESCR


ROOM 24
Near Terminal
END_ROOM

ROOM_DESCR 24

Golly, I never expected someone to pick this.  I haven't even designed
the 12 citizens who are going to make a sponge out of you.  Tell you what,
I'll give you a second chance.

  1 - You change your mind and say it was only a bad joke
  2 - You REALLY want to shoot it out
END_ROOM_DESCR


ROOM 25
Near Terminal
END_ROOM

ROOM_DESCR 25

Boy, you really can't take a hint!
They're closing in.  Their trigger fingers are twitching, they're about to
shoot.  This is your last chance.

  1 - You tell them it was all just a bad joke
  2 - You are going to shoot
END_ROOM_DESCR


ROOM 26
Near Terminal
END_ROOM

ROOM_DESCR 26

You can read the cold, sober hatred in their eyes (They really didn't think
it was funny), as they tighten the circle around you.  One of them shoves a
blaster up your nose, but that doesn't hurt as much as the multi-gigawatt
carbonium tipped food drill in the small of your back.
You spend the remaining micro-seconds of your life wondering what you did wrong

  1 - Continue with game
END_ROOM_DESCR


ROOM 27
Loser's Hall of Shame
GAME_END
END_ROOM

ROOM_DESCR 27

*** You Lose ***

All your clones are dead.  Your name has been stricken from the records.

                                 THE END

END_ROOM_DESCR


ROOM 28
Near Terminal
END_ROOM

ROOM_DESCR 28

They don't think it's funny.

  1 - Continue with game
END_ROOM_DESCR


ROOM 29
Near Goods Centre
END_ROOM

ROOM_DESCR 29

"Psst, hey citizen, come here.  Pssfft," you hear.  When you peer around
you can see someone's dim outline in the shadows.  "I got some information
on the Master Retailer.  It'll only cost you 30 psst credits."

  1 - You pay the 30 credits for the info
  2 - You would rather threaten him for the information
  3 - You ignore him and walk away
END_ROOM_DESCR


ROOM 30
Near Goods Centre
END_ROOM

ROOM_DESCR 30

You step into the shadows and offer the man a thirty credit bill.  "Just drop
it on the floor," he says.  "So you're looking for the Master Retailer, pssfft?
I've seen him, he's a fat man in a fuzzy red and white jump suit.  They say
he's a high programmer with no respect for proper security.  If you want to
find him then pssfft step behind me and go through the door."

Behind the man is a reinforced plasteel blast door.  The centre of it has been
buckled toward you in a manner you only saw once before when you were field
testing the rocket assist plasma slingshot (you found it easily portable but
prone to misfire).  Luckily it isn't buckled too far for you to make out the
warning sign.  WARNING!! Don't open this door or the same thing will happen to
you.  Opening this door is a capital offense.  Do not do it.  Not at all. This
is not a joke.

  1 - You use your Precognition mutant power on opening the door
  2 - You just go through the door anyway
  3 - You decide it's too dangerous and walk away
END_ROOM_DESCR


ROOM 31
Near Goods Centre
END_ROOM

ROOM_DESCR 31

Like any good troubleshooter you make the least expensive decision and threaten
him for information.  With lightning like reflexes you whip out your laser and
stick it up his nose.  "Talk, you traitorous Christmas celebrator, or who nose
what will happen to you, yuk yuk," you pun menacingly, and then you notice
something is very wrong.  He doesn't have a nose.  As a matter of fact he's
made of one eighth inch cardboard and your laser is sticking through the other
side of his head.  "Are you going to pay?" says his mouth speaker,
"or are you going to pssfft go away stupid?"

  1 - You pay the 30 credits
  2 - You pssfft go away stupid
END_ROOM_DESCR


ROOM 32
Briefing Room
END_ROOM

ROOM_DESCR 32

Finally it's your big chance to prove that you're as good a troubleshooter
as your previous clone.  You walk briskly to mission briefing and pick up your
previous clone's personal effects and notepad.  After reviewing the notes you
know what has to be done.  You catch the purple line to Goods Distribution Hall
7-beta and begin to search for the blast door.

  1 - Continue with game
END_ROOM_DESCR


ROOM 33
By Blast Door
END_ROOM

ROOM_DESCR 33

You release the megabolts on the blast door, then strain against it with your
awesome strength.  Slowly the door creaks open.  You bravely leap through the
opening and smack your head into the barrel of a 300 mm 'ultra shock' class
plasma cannon.  It's dark in the barrel now, but just before your head got
stuck you can remember seeing a group of technicians anxiously watch you leap
into the room.

  1 - Continue with game
END_ROOM_DESCR


ROOM 34
Goods Centre 7-beta
END_ROOM

ROOM_DESCR 34

You have found a sealed envelope on the body.  You open it and read:
"WARNING: Ultraviolet Clearance ONLY.  DO NOT READ.

Memo from Chico-U-MRX4 to Harpo-U-MRX5.
The planned takeover of the Troubleshooter Training Course goes well, Comrade.
Once we have trained the unwitting bourgeois troubleshooters to work as
communist dupes, the overthrow of Alpha Complex will be unstoppable.  My survey
of the complex has convinced me that no one suspects a thing; soon it will be
too late for them to oppose the revolution.  The only thing that could possibly
impede the people's revolution would be someone alerting The Computer to our
plans (for instance, some enterprising Troubleshooter could tell The Computer
that the communists have liberated the Troubleshooter Training Course and plan
to use it as a jumping off point from which to undermine the stability of all
Alpha Complex), but as we both know, the capitalistic Troubleshooters would
never serve the interests of the proletariat above their own bourgeois desires.

P.S. I'm doing some Christmas shopping later today.  Would you like me to pick
you up something?"

When you put down the memo you are overcome by that strange deja'vu again.
You see yourself talking privately with The Computer.  You are telling it all
about the communists' plan, and then the scene shifts and you see yourself
showered with awards for foiling the insidious communist plot to take over the
complex.

  1 - You rush off to the nearest computer terminal to expose the commies
  2 - You wander off to look for more evidence
END_ROOM_DESCR


ROOM 35
In Cannon Barrel
END_ROOM

ROOM_DESCR 35

"Oh master," you hear through the gun barrel, "where have you been? It is
time for the great Christmas gifting ceremony.  You had better hurry and get
the costume on or the trainee may begin to suspect."  For the second time
today you are forced to wear attire not of your own choosing.  They zip the
suit to your chin just as you hear gunfire erupt behind you.

"Oh no! Who left the door open?  The commies will get in.  Quick, fire the
laser cannon or we're all doomed."

"Too late you capitalist swine, the people's revolutionary strike force claims
this cannon for the proletariat's valiant struggle against oppression.  Take
that, you running dog imperialist lackey.  ZAP, KAPOW"

Just when you think that things couldn't get worse, "Aha, look what we have
here, the Master Retailer himself with his head caught in his own cannon.  His
death will serve as a symbol of freedom for all Alpha Complex.

With no more fanfare, the order is given to "Fire the cannon."

  1 - Continue with game
END_ROOM_DESCR


ROOM 36
Near Cannon
END_ROOM

ROOM_DESCR 36

"Congratulations, troubleshooter, you have successfully found the lair of the
Master Retailer and completed the Troubleshooter Training Course test mission,"
a muffled voice tells you through the barrel.  "Once we dislodge your head
from the barrel of the 'Ultra Shock' plasma cannon you can begin with the
training seminars, the first of which will concern the 100% accurate
identification and elimination of unregistered mutants.  If you have any
objections please voice them now."

  1 - You appreciate his courtesy and voice an objection
  2 - After your head is removed from the cannon, you register as a mutant
  3 - After your head is removed from the cannon, you go to the unregistered
      mutant identification and elimination seminar
END_ROOM_DESCR



ROOM 37
Lecture Hall
END_ROOM

ROOM_DESCR 37

"Come with me please, Troubleshooter," says the Green clearance technician
after he has dislodged your head from the cannon.  "You have been participating
in the Troubleshooter Training Course since you got off the tube car in
GDH7-beta," he explains as he leads you down a corridor.  "The entire
Christmas assignment was a test mission to assess your current level of
training.  You didn't do so well.  We're going to start at the beginning with
the other student.  Ah, here we are, the mutant identification and elimination
lecture."  He shows you into a vast lecture hall filled with empty seats.
There is only one other student here, a Troubleshooter near the front row
playing with his Action Troubleshooter(tm) figure.  "Find a seat and I will
begin," says the instructor.

  1 - Continue with game
END_ROOM_DESCR

ROOM 38
Lecture Hall
END_ROOM

ROOM_DESCR 38

"I am Plato-B-PHI, head of mutant propaganda here at the training course.
If you have any questions about mutants please come to me.  Today I will be
talking about mutant detection.  Detecting mutants is very easy.  One simply
watches for certain tell tale signs, such as the green scaly skin, the third
arm growing from the forehead, or other similar disfigurements so common with
their kind.  There are, however, a few rare specimens that show no outward sign
of their treason.  This has been a significant problem, so our researchers have
been working on a solution.  I would like a volunteer to test this device,"
he says, holding up a ray gun looking thing.  "It is a mutant detection ray.
This little button detects for mutants, and this big button stuns them once
they are discovered.  Who would like to volunteer for a test?"

The Troubleshooter down the front squirms deeper into his chair.

  1 - You volunteer for the test
  2 - You duck behind a chair and hope the instructor doesn't notice you
END_ROOM_DESCR


ROOM 39
Lecture Hall
END_ROOM

ROOM_DESCR 39

You bravely volunteer to test the mutant detection gun.  You stand up and walk
down the steps to the podium, passing a very relieved Troubleshooter along the
way.  When you reach the podium Plato-B-PHI hands you the mutant detection gun
and says, "Here, aim the gun at that Troubleshooter and push the small button.
If you see a purple light, stun him."  Grasping the opportunity to prove your
worth to The Computer, you fire the mutant detection ray at the Troubleshooter.
A brilliant purple nimbus instantly surrounds his body.  You slip your finger
to the large stun button and he falls writhing to the floor.

"Good shot," says the instructor as you hand him the mutant detection gun,
"I'll see that you get a commendation for this.  It seems you have the hang
of mutant detection and elimination.  You can go on to the secret society
infiltration class.  I'll see that the little mutie gets packaged for
tomorrow's mutant dissection class."

  1 - Continue with game
END_ROOM_DESCR


ROOM 40
Lecture Hall
END_ROOM

ROOM_DESCR 40

You breathe a sigh of relief as Plato-B-PHI picks on the other Troubleshooter.
"You down here in the front," says the instructor pointing at the other
Troubleshooter, "you'll make a good volunteer.  Please step forward."
The Troubleshooter looks around with a `who me?' expression on his face, but
since he is the only one visible in the audience he figures his number is up.
He walks down to the podium clutching his Action Troubleshooter(tm) doll before
him like a weapon.  "Here," says Plato-B-PHI, "take the mutant detection ray
and point it at the audience.  If there are any mutants out there we'll know
soon enough."  Suddenly your skin prickles with static electricity as a bright
purple nimbus surrounds your body.  "Ha Ha, got one," says the instructor.
"Stun him before he gets away."

  1 - Continue with game
END_ROOM_DESCR


ROOM 41
In Hallway
END_ROOM

ROOM_DESCR 41

You stumble down the hallway of the Troubleshooter Training Course looking for
your next class.  Up ahead you see one of the instructors waving to you.  When
you get there he shakes your hand and says, "I am Jung-I-PSY.  Welcome to the
secret society infiltration seminar.  I hope you ..."  You don't catch the
rest of his greeting because you're paying too much attention to his handshake;
it is the strangest thing that has ever been done to your hand, sort of how it
would feel if you put a neuro whip in a high energy palm massage unit.

It doesn't take you long to learn what he is up to; you feel him briefly shake
your hand with the secret Illuminati handshake.

  1 - You respond with the proper Illuminati code phrase, "Ewige Blumenkraft"
  2 - You ignore this secret society contact
END_ROOM_DESCR

ROOM 42
In Classroom
END_ROOM

ROOM_DESCR 42

"Aha, so you are a member of the elitist Illuminati secret society," he says
loudly, "that is most interesting."  He turns to the large class already
seated in the auditorium and says, "You see, class, by simply using the correct
hand shake you can identify the member of any secret society.  Please keep your
weapons trained on him while I call a guard.

  1 - You run for it
  2 - You wait for the guard
END_ROOM_DESCR


ROOM 43
In Classroom
END_ROOM

ROOM_DESCR 43

You sit through a long lecture on how to recognise and infiltrate secret
societies, with an emphasis on mimicking secret handshakes.  The basic theory,
which you realise to be sound from your Iluminati training, is that with the
proper handshake you can pass unnoticed in any secret society gathering.
What's more, the proper handshake will open doors faster than an 'ultra shock'
plasma cannon.  You are certain that with the information you learn here you
will easily be promoted to the next level of your Illuminati secret society.
The lecture continues for three hours, during which you have the opportunity
to practice many different handshakes.  Afterwards everyone is directed to
attend the graduation ceremony.  Before you must go you have a little time to
talk to The Computer about, you know, certain topics.

  1 - You go looking for a computer terminal
  2 - You go to the graduation ceremony immediately
END_ROOM_DESCR


ROOM 44
Near Terminal
END_ROOM

ROOM_DESCR 44

You walk down to a semi-secluded part of the training course complex and
activate a computer terminal.  "AT YOUR SERVICE" reads the computer screen.

  1 - You register yourself as a mutant
  2 - You want to chat about the commies
  3 - You change your mind and go to the graduation ceremony
END_ROOM_DESCR


ROOM 45
Living Quarters
END_ROOM

ROOM_DESCR 45

"Hrank Hrank," snorts the alarm in your living quarters.  Something is up.
You look at the monitor above the bathroom mirror and see the message you have
been waiting for all these years.  "ATTENTION TROUBLESHOOTER, YOU ARE BEING
ACTIVATED. PLEASE REPORT IMMEDIATELY TO MISSION ASSIGNMENT ROOM A17/GAMMA/LB22.
THANK YOU. THE COMPUTER IS YOUR FRIEND."  When you arrive at mission
assignment room A17-gamma/LB22 you are given your previous clone's
remaining possessions and notebook.  You puzzle through your predecessor's
cryptic notes, managing to decipher enough to lead you to the tube station and
the tube car to GDH7-beta.

  1 - Continue with game
END_ROOM_DESCR


ROOM 46
Near Terminal
END_ROOM

ROOM_DESCR 46

"Why do you ask about the communists, Troubleshooter?  It is not in the
interest of your continued survival to be asking about such topics," says
The Computer.

  1 - You insist on talking about the communists
  2 - You change the subject
END_ROOM_DESCR

ROOM 47
Near Terminal
GAME_END
END_ROOM

ROOM_DESCR 47

The Computer orders the entire Vulture squadron to terminate the Troubleshooter
Training Course.  Unfortunately you too are terminated for possessing
classified information.

Don't act so innocent, we both know that you are an Illuminatus which is in
itself an act of treason.

Don't look to me for sympathy.

                               THE END

END_ROOM_DESCR


ROOM 48
Garbage Disposal
END_ROOM

ROOM_DESCR 48

The tubecar shoots forward as you enter, slamming you back into a pile of
garbage.  The front end rotates upward and you, the garbage and the garbage
disposal car shoot straight up out of Alpha Complex.  One of the last things
you see is a small blue sphere slowly dwindling behind you.  After you fail to
report in, you will be assumed dead.

  1 - Continue with game
END_ROOM_DESCR


ROOM_DESCR 49

The instructor drags your inert body into a specimen detainment cage.
"He'll make a good subject for tomorrow's mutant dissection class," you hear.

  1 - Continue with game
END_ROOM_DESCR


ROOM_DESCR 50

You put down the other Troubleshooter, and then wisely decide to drill a few
holes in the instructor as well; the only good witness is a dead witness.
You continue with the training course.

  1 - Continue with game
END_ROOM_DESCR


ROOM 51
In Classroom
END_ROOM

ROOM_DESCR 51

You run for it, but you don't run far.  Three hundred strange and exotic
weapons turn you into a freeze dried cloud of soot.

  1 - Continue with game
END_ROOM_DESCR


ROOM 52
In Classroom
END_ROOM

ROOM_DESCR 52

You wisely wait until the instructor returns with a Blue Internal Security
guard.  The guard leads you to an Internal Security self incrimination station.

  1 - Continue with game
END_ROOM_DESCR


ROOM 53
At Computer Terminal
END_ROOM

ROOM_DESCR 53

You tell The Computer about:

  1 - The commies who have infiltrated the Troubleshooter Training Course
      and the impending People's Revolution",
  2 - Something less dangerous
END_ROOM_DESCR


ROOM 54
At Computer Terminal
END_ROOM

ROOM_DESCR 54

"Do not try to change the subject, Troubleshooter," says The Computer.
"It is a serious crime to ask about the communists.  You will be terminated
immediately.  Thank you for your inquiry.  The Computer is your friend."
Steel bars drop to your left and right, trapping you here in the hallway.
A spotlight beams from the computer console to brilliantly iiluminate you while
the speaker above your head rapidly repeats "Traitor, Traitor, Traitor."
It doesn't take long for a few guards to notice your predicament and come to
finish you off.

  1 - Continue with game
END_ROOM_DESCR


ROOM 55
Auditorium
GAME_END
END_ROOM

ROOM_DESCR 55

You and 300 other excited graduates are marched  from the lecture hall and into
a large auditorium for the graduation exercise.  The auditorium is
extravagantly decorated in the colours of the graduating class.  Great red and
green plasti-paper ribbons drape from the walls, while a huge sign reading
"Congratulations class of GDH7-beta-203.44/A" hangs from the raised stage down
front.  Once everyone finds a seat the ceremony begins.  Jung-I-PSY is the
first to speak, "Congratulations students, you have successfully survived the
Troubleshooter Training Course.  It always brings me great pride to address
the graduating class, for I know, as I am sure you do too, that you are now
qualified for the most perilous missions The Computer may select for you.  The
thanks is not owed to us of the teaching staff, but to all of you, who have
persevered and graduated.  Good luck and die trying."  Then the instructor
begins reading the names of the students who one by one walk to the front of
the auditorium and receive their diplomas.  Soon it is your turn,
"Philo-R-DMD, graduating a master of mutant identification and secret society
infiltration."  You walk up and receive your diploma from Plato-B-PHI, then
return to your seat.  There is another speech after the diplomas are handed
out, but it is cut short by by rapid fire laser bursts from the high spirited
graduating class.  You are free to return to your barracks to wait, trained
and fully qualified, for your next mission.  You also get that cherished
promotion from the Illuminati secret society.

In a week you receive a detailed Training Course bill totalling 1,523 credits.

                                   THE END

END_ROOM_DESCR


ROOM 56
By Blast Door
END_ROOM

ROOM_DESCR 56

That familiar strange feeling of deja'vu envelops you again.  It is hard to
say, but whatever is on the other side of the door does not seem to be intended
for you.

  1 - You open the door and step through
  2 - You go looking for more information
END_ROOM_DESCR


ROOM 57
Security Cells
END_ROOM

ROOM_DESCR 57

In the centre of the room is a table and a single chair.  There is an Orange
folder on the table top, but you can't make out the lettering on it.

  1 - You sit down and read the folder
  2 - You leave the room
END_ROOM_DESCR


